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Mathematics / Year 4 / Number and Algebra / Number and place value

Curriculum content descriptions

Apply place value to partition, rearrange and regroup numbers to at least tens of thousands to assist calculations and solve problems (ACMNA073)

Elaborations
  • recognising and demonstrating that the place-value pattern is built on the operations of multiplication or division of tens
General capabilities
  • Literacy Literacy
  • Numeracy Numeracy
  • Critical and creative thinking Critical and creative thinking
ScOT terms

Place value,  Associativity

Video

BTN: What is an abacus?

An abacus is a tool that helps people solve maths problems. Why might some people still use, and encourage the use of, an abacus when there are more contemporary tools like calculators?

Online

Counting games - years 1 and 2

This is a teacher resource that includes a set of student activities including counting games, focusing on numbers to 100, accompanied by copy masters and a detailed teacher guide for each activity. The games include the Korean number counting game sam yew gew - referred to as 'sam-yuk-gu' in the Australian Curriculum. ...

Interactive

Sites2See – number for primary

Selected links to a range of interactive online resources for the study of number in Foundation to Year 6 Mathematics.

Video

Additive strategies: Video and teaching guide

This video explores the use of computation strategies, rounding and estimation in real-world, additive situations. Use the video with the supporting teacher guide as a springboard to explore mathematical concepts. A range of strategies such as compensation and partitioning are demonstrated. Estimation and rounding are highlighted ...

Video

MathXplosion, Ep 6: Zero the hero

What is the role of zero as a placeholder for large numbers such as 1 million, 1 billion and 1 trillion? Find out about the notion of place value and powers of ten through the act of bead counting.

Interactive

Wishball: whole numbers

Test your understanding of decimal place value with whole numbers. Receive a starting number, such as 3786, and work towards turning it into a target number, such as 7664. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. You can use a 'Wishball' ...

Interactive

The take-away bar: go figure

This tutorial is suitable for use with a screen reader. It explains strategies for solving subtractions in your head such as 87-39. Work through sample questions and instructions explaining how to use linear partitioning techniques. Solve subtractions by breaking them up into parts that are easy to work with, work out each ...

Interactive

The difference bar: go figure

This tutorial is suitable for use with a screen reader. It explains how to split up numbers in your head when finding the difference between two numbers such as 26 and 73. Work through sample questions and instructions explaining how to use linear partitioning techniques. Find the difference between pairs of numbers. Split ...

Interactive

The multiplier: go figure

This tutorial is suitable for use with a screen reader. It explains strategies for solving complex multiplications in your head such as 22x38. Work through sample questions and instructions explaining how to use partitioning techniques. Solve multiplications by breaking them up into parts that are easy to work with, use ...

Interactive

Divide it up: puppies

Use a dividing tool to make equal shares of biscuits and toys in a pet shop. For example, share 34 biscuits equally between 6 puppies. Predict how many items each puppy will get, or how many packets can be filled. Check your prediction. Decide what to do with any leftovers. Complete a sentence describing the number operations.

Interactive

MoneySmart: helping out

This is an activity about making choices to raise money for imaginary animals called gumbutangs. Their habitat is being eradicated and something must be done to save them. The user's first choice is between two websites, one a trusted one, the other a scam site. Then they are given choices about how to raise money for the ...

Interactive

Sushi monster - iTunes app

The Sushi monster needs to be fed the correct sum or product. Choose to play the addition or multipliaction game. In the addition game select the two numbers that make the target sum. In the multipication game select two numbers to make the target product. This game has several levels. Free when reviewed on 12/5/2015.

Interactive

MoneySmart: Money maps

This learning object helps students to explore the history of currency including bartering, the development of cash systems, and the arrival of cards and ATMs, both in Australia and around the world. It provides an interactive time line which spans the development of currency around the globe from 9000BCE to today, and ...

Online

TIMES Module 1: Number and Algebra: counting and place value - teacher guide

This is a 16-page guide for teachers. It is a module introducing the concept of place value.

Online

TIMES Module 2: Number and Algebra: addition and subtraction - teacher guide

This is a 29-page guide for teachers. The module introduces addition and subtraction of whole numbers.

Online

TIMES Module 3: Number and Algebra: multiplication and division - teacher guide

This is a 23-page guide for teachers. This module contains a description of suitable models for multiplication, a discussion of the type of problem phrased in words that requires multiplication for its solution, and mental and written strategies for multiplication. The use of the commutative, associative and distributive ...

Interactive

Sites2See: Patterns and Algebra

Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.

Interactive

Summing Decimals

An interactive resource in which students learn how to add and subtract numbers that have up to two decimal places.

Online

MoneySmart: The house of needs and wants

This is a unit of work integrating aspects of the mathematics, English and science curriculums around planning a school breakfast. The unit was written for year 3 and is intended to take about 12 hours. It consists of 11 student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities ...

Online

Fruit fractions: Gardeners of fractions

In this lesson, students use a simulated garden bed to explore tenths. They explore fractions within simulated Asian gardening plots. They draw garden beds, allocate fractions to fruit plants, and combine fractions to understand tenths. Through creativity and discussion, they grasp the concept of fractions as parts of a ...